![]() Effectors can do things like giving off light, moving nodes around, playing music, or even running chat commands. Effectors are made specifically for this purpose. Now that we have a way to create and carry signals, it's time to do something with them. Special rules mean that in addition to conducting to the same locations as normal wire, they also conduct to the node below the node directly below themselves: Effectors They turn on when someone or something stands on them - this includes players, mobs, and items. Pressure plates come in wood and stone varieties, which differ mainly in appearance. Switches conduct to the same positions as normal wire, while buttons and levers only conduct to the back or to the node behind the one to the back: Switches, buttons, and levers are all player controlled - punching switches and levers toggles them between on and off, while buttons turn on when punched and then turn off again after a little while. Blinky plants behave similarly, but turn on and off every few seconds: Power plants are simply always on - they will power anything in the same positions as normal Mesecon wire. There are far too many types of receptors to describe here, but we'll cover the most important ones. Receptors can do things like turning on and off depending on whether there is light, when a player interacts with them, or a lot of things, really. Receptors are, in short, things that are not wires, but can also be on and off. Wires are nice and all, but how do we turn them on if the only way to make one come on is to have something that is already on beside it? That's where receptors come in. Two wires will only conduct between each other if they are adjacent and both conduct to the location of the other: Receptors The MESE block is extended by Mesecons to conduct in the cardinal directions as well as directly above and below. Vertical wires can be stacked on top of each other, and only the top and bottom ones will be capped. The thin parts without caps only conduct directly above or below. The vertical wire has caps on each end that conduct only in the cardinal directions on the same vertical level as well as directly above or below. The direction is determined by the direction you are facing when you place the wire. The corner wire conducts only at its ends as well, but they are perpendicular to each other. The T-junction wire gets its name from the shape it forms and conducts in. The insulated wire, in contrast, conducts only at the ends. However, it does not conduct directly above or below: Looking from the side, it conducts to nodes on the same level, or the level above and below it. The normal wire conducts in the four cardinal directions, North-East-South-West, but not diagonally. Other locations are completely unaffected by whether it is on or off. In the pictures below, the black boxes denote where the wire conducts. Which adjacent ones that turn on are determined by the specific type of wire. Wires are off when you place them down, but they can be turned on by being conducted to.Ī Mesecon wire that is on (the wire is in the on state) will cause other wires and effectors adjacent to it to turn on as well, a process known as conduction. The on state is generally brighter or more saturated in color than the off state. First of all, Mesecon wire has two states: on and off. There are a lot of different wires that have distinct uses, but all of them perform essentially the same task. Left to right: normal wire, insulated wire, T-junction wire, corner wire, vertical wire, MESE block. Some things can act as both receptors and effectors, which is useful for doing things like modifying signals. Effectors do things based on those signals. Wires conduct signals around, while receptors do the actual creating of those signals. We'll look at each one in detail below, but for now we'll go through a summary. There are three basic types of things in the Mesecons mod: wires, receptors, and effectors. Mesecons resembles real life circuitry in that you have wires that carry information around and various things that affect or are affected by them, but the basic similarities end there. Mesecons is a digital circuitry mod for Minetest that allows players to create circuits that can do nearly anything. Let's look at exactly what Mesecons can do, and how you can use it. That won't do! This is a usage guide for new Mesecon users, including those without Redstone experience. So far we've already looked at a couple of machines, but not at Mesecons itself.
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